Atari Wiki
Pitfall!
Developer(s) Activision
Publisher Activision
Designed by David Crane
Platform(s) Atari 2600
Format ROM cartridge
Release date 20 April 1982
Genre Platformer
Peripherals Joystick Controller
Number of players 1 player
Model Number AG-008

Pitfall! is a video game designed by David Crane for the Atari 2600 and released by Activision in 1982. The player controls a character named "Pitfall Harry", and is tasked with collecting all the treasures in a jungle within 20 minutes while avoiding obstacles and hazards.

Gameplay[]

The player controls the character through a maze-like jungle in an attempt to recover 32 treasures in a 20-minute time period. Along the way, players must maneuver through numerous hazards, including pits, quicksand, rolling logs, fire, rattlesnakes, scorpions, and crocodiles. Harry may jump over or otherwise avoid these obstacles by climbing, running, or swinging on vines. Treasure includes bags of money, gold and silver bars, and diamond rings, which range in value from 2000 to 5000 points in 1000 point increments. There are eight of each treasure type, with 32 in total. A perfect score of 114,000 is achieved by claiming all 32 treasures without losing any points. Points are deducted by either falling in a hole (100 points) or touching logs; point loss depends on how long contact is made with the log. Under the jungle there is a tunnel which Harry can access through ladders found at various points. Traveling through the tunnel moves forward three screens at a time, which is necessary in order to collect all the treasures within the time limit. However, the tunnels are filled with dead-ends blocked by brick walls, forcing the player to return to the surface at one of the ladders, and try to find a way around again, thus wasting time. The tunnels also contain scorpions. The player loses a life if Harry comes in contact with any obstacle (except logs) or falls into a tar pit, quicksand, waterhole, or mouth of a crocodile. The game ends when either all 32 treasures have been collected, all three lives have been lost, or the time has run out.

Development[]

Pitfall! was created by David Crane, a programmer who worked for Activision in the early 1980s. In a November 2003 interview with Edge he described how in 1979 he had developed the technology to display a realistic running man and in 1982 was searching for a suitable game in which to use it:

"I sat down with a blank sheet of paper and drew a stick figure in the center. I said, "Okay, I have a little running man and let's put him on a path. Where is the path, let's draw one? Let's put it in a jungle, maybe add some trees. Why is he running, maybe he's collecting treasure?", and Pitfall! was born. This entire process took about ten minutes. About 1,000 hours of programming later, the game was complete."

The game's technical achievements included non-flickering, multicolored, animated sprites on a system with notoriously primitive graphics hardware. Innovative techniques were used to keep the code space within the 4k limit, including a polynomial counter to create 256 screens within 50 bytes of code. The swinging vines are created by repeatedly displaying the Atari's one-pixel "ball" sprite at different offsets.

Reception[]

Possibly because of the great success of Raiders of the Lost Ark, Pitfall! for the Atari 2600 was the best-selling home video game of 1982 and the first quarter of 1983. By mid-January 1983 it had been the top-selling game on the Billboard chart for seven weeks — much more successful than in-house rival E.T. The Extra-Terrestrial, the license for which Atari had paid $21 million — and remained in the number one position for 64 weeks in a row. Danny Goodman of Creative Computing Video & Arcade Games stated that Pitfall! was "a standout" among the dozens of Atari 2600 games announced at the summer 1982 Consumer Electronics Show, a "very original cartridge no VCS should be without". Arcade Express reviewed the Atari 2600 version of Pitfall! in August 1982, stating that it "may well be the best adventure game yet produced for the VCS", and giving it a score of 8 out of 10. Electronic Games in June 1983 praised the 2600 version's "superb graphics and varied play-action".

The 2600 version of Pitfall! was awarded "Best Adventure Video Game" at the 4th annual Arkie Awards. In 2013 Entertainment Weekly listed it as one of the ten best Atari 2600 games.

Sequels[]

Crane produced an Atari 2600 sequel, Pitfall II: Lost Caverns, in 1983.

The Pitfall! series appeared on the Nintendo Entertainment System in November 1987, in the form of Super Pitfall which is a reworking of Pitfall II: Lost Caverns.

In 1985, Activision licensed Pitfall! to Sega, who made an arcade version of Lost Caverns. The game was thoroughly remade with a first level resembling the original Pitfall!, a second level resembling the caverns of Pitfall II, and later levels that were completely original. This version was adapted for the SG-1000. Pitfall! was produced for the Commodore 64 and Apple II home computers using Garry Kitchen's GameMaker, primarily as a demonstration of the game building software.

Pitfall: The Mayan Adventure, which was closer to 16-bit platformers than to the Atari 2600 games, made its debut on the Super Nintendo Entertainment System and Mega Drive/Genesis in 1994. It later appeared on the Sega CD and Sega 32X consoles. The game was ported to the Windows 95 operating system and the Atari Jaguar in 1995. Its most recent re-release was in 2001, on the Game Boy Advance. The Mayan Adventure includes the original Pitfall! game as an easter egg.

In 1998, Pitfall 3D: Beyond the Jungle, featuring the voice of Bruce Campbell as Pitfall Harry Jr., was released for the Sony PlayStation and Game Boy Color. In 2004, a fourth sequel was released for the Sony PlayStation 2, Nintendo GameCube, and Microsoft Xbox, Pitfall: The Lost Expedition. The game includes both the original Pitfall! and Pitfall II games. A port of The Lost Expedition, Pitfall: The Big Adventure, was released for the Nintendo Wii on September 23, 2008.

In May, 2010, Pitfall! was released on Microsoft's Game Room service for its Xbox 360 console and for Windows-based PCs. It was also ported as both a Game Room and Xbox Live title on Windows Phone in February 2011.

On August 9, 2012, Activision released Pitfall! for iOS, on the iPhone, iPad, and iPod Touch. On December 21, Activision released Pitfall! for Android as a free app. This version of the game departed from the 2D graphics seen in the original, and instead used 3D graphics. Gameplay was also altered; the game was an endless runner in the style of Temple Run.

That same month, Crane announced a Kickstarter for Jungleventure, a spiritual successor to the original games. His goal was to raise US$900,000. The project failed to reach its target, raising only $31,207. Crane said the reason was because people thought he was asking for too much money and that "everyone turned against me as soon as they saw the price."

Legacy[]

Pitfall! is generally viewed as having created the side-scrolling platforming genre; although it did not scroll, it had all the features of such games, such as the ability to travel up and down on multiple levels of play. The game was also much longer than other Atari 2600 games of its time, which typically lasted only a few minutes. This was due to the majority of such games being ports of arcade games, where short play time encouraged players to spend more money.

Pitfall! is considered one of the most influential games on the Atari 2600 system; it introduced the jungle setting to video games. Many of the game mechanics were used in games like Prince of Persia.

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